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Wisp Project
Contributed as a 3D Artist, focusing on texturing and asset development for stylized organic models. Created and refined texture maps including base color, normal, roughness, and height to enhance surface detail and visual storytelling.
Collaborated within a team pipeline using Maya and Substance Painter to ensure consistency across assets and final renders.
Tools: Autodesk Maya, Substance Painter
Timeline: January 2025 – May 2025
Textured Models

Inventor - Front

Inventor - Side

Inventor - View B

Inventor - Front
1/5
The Inventor
Mushrooms and Glow Plant

Swirly Mushroom - Front

Swirly Mushroom - Back

Glow Plant - Back

Swirly Mushroom - Front
1/7

Raocks

Rocks

Raocks
1/2
Rocks
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