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Picnic Maze
A collaborated, time-based game, created using Unity, Maya, Substance Painter, and Photoshop.

Gameplay
UI/UX Elements


Realms
A time-based game that I created using Unity and Pixilart.
Gameplay
UI/UX Elements

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A collaborated, time-based game, created using Unity, Maya, Substance Painter, and Photoshop.



A time-based game that I created using Unity and Pixilart.
